2016 |
Towards Computer Assisted Crowd Aware Architectural Design Inproceedings Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts, pp. 2119–2125, 2016. |
PRECISION: precomputing environment semantics for contact-rich character animation Inproceedings Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016, pp. 29–37, 2016. |
Filling in the blanks: reconstructing microscopic crowd motion from multiple disparate noisy sensors Inproceedings 2016 IEEE Winter Applications of Computer Vision Workshops, WACV 2016 Workshops, Lake Placid, NY, USA, March 10, 2016, pp. 1–9, 2016. |
ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps Inproceedings Computer Animation and Social Agents, 2016. |
2015 |
Augmented Creativity: Bridging the Real and Virtual Worlds to Enhance Creative Play Inproceedings SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, pp. 21:1–21:7, ACM, Kobe, Japan, 2015, ISBN: 978-1-4503-3928-5. |
Towards an Accessible Interface for StoryWorld Building Inproceedings Intelligent Narrative Technologies, 2015. |
Authoring Background Character Responses to Foreground Characters Inproceedings International Conference on Interactive Digital Storytelling, 2015. |
Automated Interactive Narrative Synthesis using Dramatic Theory Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
ACCLMesh: Curvature-Based Navigation Mesh Generation Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
Evaluating and Optimizing Level of Service for Crowd Evacuations Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
HeapCraft: Interactive Data Exploration and Visualization Tools for Understanding and Influencing Player Behavior in Minecraft Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
Quantifying and Predicting Collaboration in Shared VirtualWorlds Inproceedings Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015. |
Statistical Analysis of Player Behavior in Minecraft Inproceedings Foundations of Digital Games, 2015. |
Evaluating the Authoring Complexity of Interactive Narratives with Interactive Behaviour Trees Inproceedings Foundations of Digital Games, 2015. |
Computer-assisted Authoring of Interactive Narratives Inproceedings Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, pp. 85–92, ACM, San Francisco, California, 2015, ISBN: 978-1-4503-3392-4. |
2014 |
Path Planning for Coherent and Persistent Groups Inproceedings IEEE International Conference on Robotics and Automation (ICRA), 2014. |
GPU-based dynamic search on adaptive resolution grids Inproceedings Robotics and Automation (ICRA), 2014 IEEE International Conference on, pp. 1631-1638, 2014. |
Characterizing and Optimizing Game Level Difficulty Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2014. |
SteerFit: Automated Parameter Fitting for Steering Algorithms Inproceedings ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, 2014. |
Sound Localization and Multi-Modal Steering for Autonomous Agents Inproceedings ACM SIGGRAPH I3D, 2014. |
2013 |
Dynamic search on the GPU Inproceedings Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on, pp. 3332-3337, 2013. |
ADAPT: Agent Development and Prototyping Testbed Inproceedings Proceedings of the symposium on Interactive 3D graphics and games, ACM, Orlando, FL, 2013. |
Context-Sensitive Data-Driven Crowd Simulation Inproceedings ACM SIGGRAPH VRCAI, 2013. |
An Event-Centric Planning Approach for Dynamic Real-Time Narrative Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
SteerPlex: Estimating Scenario Complexity for Simulated Crowds Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
Constraint-Aware Navigation in Dynamic Environments Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
PAStE: A Platform for Adaptive Storytelling with Events Inproceedings Intelligent Narrative Technologies VI. Papers from the 2013 AIIDE Workshop, 2013. |
The Effect of Posture and Dynamics on the Perception of Emotion Inproceedings Proceedings of the ACM Symposium on Applied Perception, ACM, Dublin, Ireland, 2013. |
Multi-domain real-time planning in dynamic environments Inproceedings Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 115–124, ACM, Anaheim, California, 2013, ISBN: 978-1-4503-2132-7. |
SPREAD: sound propagation and perception for autonomous agents in dynamic environments Inproceedings Symposium on Computer Animation, pp. 135-144, 2013. |
Dynamic Footsteps Planning for Multiple Characters Inproceedings Proceedings of the Congreso Español de Informàtica Gráfica, EUROGRAPHICS, Madrid, Spain, 2013. |
Efficient Motion Retrieval in Large Motion Databases Inproceedings Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 19–28, ACM, Orlando, Florida, 2013, ISBN: 978-1-4503-1956-0. |
2012 |
What's Next? The New Era of Autonomous Virtual Humans Inproceedings Fifth International Conference on Motion in Games, 2012. |
Pedestrian Anomaly Detection using Context-Sensitive Crowd Simulation Inproceedings First International Workshop on Pattern Recognition and Crowd Analysis, 2012. |
2011 |
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation Inproceedings Fourth International Conference on Motion in Games, 2011. |
Improved Benchmarking for Steering Algorithms Inproceedings Fourth International Conference on Motion in Games, 2011. |
Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms Inproceedings Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, Vancouver, Canada, 2011. |
Multi-Actor Planning for Directable Simulations Inproceedings Proceedings of the 2011 Workshop on Digital Media and Digital Content Management, pp. 111–116, IEEE Computer Society, Washington, DC, USA, 2011, ISBN: 978-0-7695-4413-7. |
A Modular Framework for Adaptive Agent-Based Steering Inproceedings Proceedings of the 2011 symposium on Interactive 3D graphics and games, ACM, San Francisco, USA, 2011. |
Behavior Authoring for Crowd Simulations Inproceedings Symposium on Interactive 3D Graphics and Games, pp. 199–199, ACM, San Francisco, California, 2011, ISBN: 978-1-4503-0565-5. |
2010 |
On the Interface Between Steering and Animation for Autonomous Characters Inproceedings In Workshop on Crowd Simulation, Computer Animation and Social Agents, Saint-Malo, France, 2010. |
2009 |
SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors Inproceedings Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 209–216, ACM, New Orleans, Louisiana, 2009, ISBN: 978-1-60558-610-6. |
Egocentric Affordance Fields in Pedestrian Steering Inproceedings Proceedings of the 2009 symposium on Interactive 3D graphics and games, pp. 215–223, ACM, Boston, Massachusetts, 2009, ISBN: 978-1-60558-429-4. |
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms Inproceedings Proceedings of the 2nd International Workshop on Motion in Games, pp. 158–169, Springer-Verlag, Zeist, The Netherlands, 2009, ISBN: 978-3-642-10346-9. |
2008 |
Watch Out! A Framework for Evaluating Steering Behaviors Inproceedings Motion in Games, First International Workshop, pp. 200-209, 2008. |
2016 |
Towards Computer Assisted Crowd Aware Architectural Design Inproceedings Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts, pp. 2119–2125, 2016. |
PRECISION: precomputing environment semantics for contact-rich character animation Inproceedings Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016, pp. 29–37, 2016. |
Filling in the blanks: reconstructing microscopic crowd motion from multiple disparate noisy sensors Inproceedings 2016 IEEE Winter Applications of Computer Vision Workshops, WACV 2016 Workshops, Lake Placid, NY, USA, March 10, 2016, pp. 1–9, 2016. |
ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps Inproceedings Computer Animation and Social Agents, 2016. |
2015 |
Augmented Creativity: Bridging the Real and Virtual Worlds to Enhance Creative Play Inproceedings SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, pp. 21:1–21:7, ACM, Kobe, Japan, 2015, ISBN: 978-1-4503-3928-5. |
Towards an Accessible Interface for StoryWorld Building Inproceedings Intelligent Narrative Technologies, 2015. |
Authoring Background Character Responses to Foreground Characters Inproceedings International Conference on Interactive Digital Storytelling, 2015. |
Automated Interactive Narrative Synthesis using Dramatic Theory Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
ACCLMesh: Curvature-Based Navigation Mesh Generation Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
Evaluating and Optimizing Level of Service for Crowd Evacuations Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
HeapCraft: Interactive Data Exploration and Visualization Tools for Understanding and Influencing Player Behavior in Minecraft Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
Quantifying and Predicting Collaboration in Shared VirtualWorlds Inproceedings Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015. |
Statistical Analysis of Player Behavior in Minecraft Inproceedings Foundations of Digital Games, 2015. |
Evaluating the Authoring Complexity of Interactive Narratives with Interactive Behaviour Trees Inproceedings Foundations of Digital Games, 2015. |
Computer-assisted Authoring of Interactive Narratives Inproceedings Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, pp. 85–92, ACM, San Francisco, California, 2015, ISBN: 978-1-4503-3392-4. |
2012 |
What's Next? The New Era of Autonomous Virtual Humans Inproceedings Fifth International Conference on Motion in Games, 2012. |
Pedestrian Anomaly Detection using Context-Sensitive Crowd Simulation Inproceedings First International Workshop on Pattern Recognition and Crowd Analysis, 2012. |
2014 |
Path Planning for Coherent and Persistent Groups Inproceedings IEEE International Conference on Robotics and Automation (ICRA), 2014. |
GPU-based dynamic search on adaptive resolution grids Inproceedings Robotics and Automation (ICRA), 2014 IEEE International Conference on, pp. 1631-1638, 2014. |
Characterizing and Optimizing Game Level Difficulty Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2014. |
SteerFit: Automated Parameter Fitting for Steering Algorithms Inproceedings ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, 2014. |
Sound Localization and Multi-Modal Steering for Autonomous Agents Inproceedings ACM SIGGRAPH I3D, 2014. |
2013 |
Dynamic search on the GPU Inproceedings Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on, pp. 3332-3337, 2013. |
ADAPT: Agent Development and Prototyping Testbed Inproceedings Proceedings of the symposium on Interactive 3D graphics and games, ACM, Orlando, FL, 2013. |
Context-Sensitive Data-Driven Crowd Simulation Inproceedings ACM SIGGRAPH VRCAI, 2013. |
An Event-Centric Planning Approach for Dynamic Real-Time Narrative Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
SteerPlex: Estimating Scenario Complexity for Simulated Crowds Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
Constraint-Aware Navigation in Dynamic Environments Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
PAStE: A Platform for Adaptive Storytelling with Events Inproceedings Intelligent Narrative Technologies VI. Papers from the 2013 AIIDE Workshop, 2013. |
The Effect of Posture and Dynamics on the Perception of Emotion Inproceedings Proceedings of the ACM Symposium on Applied Perception, ACM, Dublin, Ireland, 2013. |
Multi-domain real-time planning in dynamic environments Inproceedings Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 115–124, ACM, Anaheim, California, 2013, ISBN: 978-1-4503-2132-7. |
SPREAD: sound propagation and perception for autonomous agents in dynamic environments Inproceedings Symposium on Computer Animation, pp. 135-144, 2013. |
Dynamic Footsteps Planning for Multiple Characters Inproceedings Proceedings of the Congreso Español de Informàtica Gráfica, EUROGRAPHICS, Madrid, Spain, 2013. |
Efficient Motion Retrieval in Large Motion Databases Inproceedings Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 19–28, ACM, Orlando, Florida, 2013, ISBN: 978-1-4503-1956-0. |
2011 |
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation Inproceedings Fourth International Conference on Motion in Games, 2011. |
Improved Benchmarking for Steering Algorithms Inproceedings Fourth International Conference on Motion in Games, 2011. |
Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms Inproceedings Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, Vancouver, Canada, 2011. |
Multi-Actor Planning for Directable Simulations Inproceedings Proceedings of the 2011 Workshop on Digital Media and Digital Content Management, pp. 111–116, IEEE Computer Society, Washington, DC, USA, 2011, ISBN: 978-0-7695-4413-7. |
A Modular Framework for Adaptive Agent-Based Steering Inproceedings Proceedings of the 2011 symposium on Interactive 3D graphics and games, ACM, San Francisco, USA, 2011. |
Behavior Authoring for Crowd Simulations Inproceedings Symposium on Interactive 3D Graphics and Games, pp. 199–199, ACM, San Francisco, California, 2011, ISBN: 978-1-4503-0565-5. |
2010 |
On the Interface Between Steering and Animation for Autonomous Characters Inproceedings In Workshop on Crowd Simulation, Computer Animation and Social Agents, Saint-Malo, France, 2010. |
2009 |
SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors Inproceedings Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 209–216, ACM, New Orleans, Louisiana, 2009, ISBN: 978-1-60558-610-6. |
Egocentric Affordance Fields in Pedestrian Steering Inproceedings Proceedings of the 2009 symposium on Interactive 3D graphics and games, pp. 215–223, ACM, Boston, Massachusetts, 2009, ISBN: 978-1-60558-429-4. |
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms Inproceedings Proceedings of the 2nd International Workshop on Motion in Games, pp. 158–169, Springer-Verlag, Zeist, The Netherlands, 2009, ISBN: 978-3-642-10346-9. |
2008 |
Watch Out! A Framework for Evaluating Steering Behaviors Inproceedings Motion in Games, First International Workshop, pp. 200-209, 2008. |
2016 |
Towards Computer Assisted Crowd Aware Architectural Design Inproceedings Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts, pp. 2119–2125, 2016. |
PRECISION: precomputing environment semantics for contact-rich character animation Inproceedings Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016, pp. 29–37, 2016. |
Filling in the blanks: reconstructing microscopic crowd motion from multiple disparate noisy sensors Inproceedings 2016 IEEE Winter Applications of Computer Vision Workshops, WACV 2016 Workshops, Lake Placid, NY, USA, March 10, 2016, pp. 1–9, 2016. |
ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps Inproceedings Computer Animation and Social Agents, 2016. |
2015 |
Augmented Creativity: Bridging the Real and Virtual Worlds to Enhance Creative Play Inproceedings SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, pp. 21:1–21:7, ACM, Kobe, Japan, 2015, ISBN: 978-1-4503-3928-5. |
Towards an Accessible Interface for StoryWorld Building Inproceedings Intelligent Narrative Technologies, 2015. |
Authoring Background Character Responses to Foreground Characters Inproceedings International Conference on Interactive Digital Storytelling, 2015. |
Automated Interactive Narrative Synthesis using Dramatic Theory Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
ACCLMesh: Curvature-Based Navigation Mesh Generation Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
Evaluating and Optimizing Level of Service for Crowd Evacuations Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
HeapCraft: Interactive Data Exploration and Visualization Tools for Understanding and Influencing Player Behavior in Minecraft Inproceedings ACM SIGGRAPH Motion in Games, 2015. |
Quantifying and Predicting Collaboration in Shared VirtualWorlds Inproceedings Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015. |
Statistical Analysis of Player Behavior in Minecraft Inproceedings Foundations of Digital Games, 2015. |
Evaluating the Authoring Complexity of Interactive Narratives with Interactive Behaviour Trees Inproceedings Foundations of Digital Games, 2015. |
Computer-assisted Authoring of Interactive Narratives Inproceedings Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, pp. 85–92, ACM, San Francisco, California, 2015, ISBN: 978-1-4503-3392-4. |
2014 |
Path Planning for Coherent and Persistent Groups Inproceedings IEEE International Conference on Robotics and Automation (ICRA), 2014. |
GPU-based dynamic search on adaptive resolution grids Inproceedings Robotics and Automation (ICRA), 2014 IEEE International Conference on, pp. 1631-1638, 2014. |
Characterizing and Optimizing Game Level Difficulty Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2014. |
SteerFit: Automated Parameter Fitting for Steering Algorithms Inproceedings ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, 2014. |
Sound Localization and Multi-Modal Steering for Autonomous Agents Inproceedings ACM SIGGRAPH I3D, 2014. |
2013 |
Dynamic search on the GPU Inproceedings Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on, pp. 3332-3337, 2013. |
ADAPT: Agent Development and Prototyping Testbed Inproceedings Proceedings of the symposium on Interactive 3D graphics and games, ACM, Orlando, FL, 2013. |
Context-Sensitive Data-Driven Crowd Simulation Inproceedings ACM SIGGRAPH VRCAI, 2013. |
An Event-Centric Planning Approach for Dynamic Real-Time Narrative Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
SteerPlex: Estimating Scenario Complexity for Simulated Crowds Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
Constraint-Aware Navigation in Dynamic Environments Inproceedings ACM SIGGRAPH International Conference on Motion in Games, 2013. |
PAStE: A Platform for Adaptive Storytelling with Events Inproceedings Intelligent Narrative Technologies VI. Papers from the 2013 AIIDE Workshop, 2013. |
The Effect of Posture and Dynamics on the Perception of Emotion Inproceedings Proceedings of the ACM Symposium on Applied Perception, ACM, Dublin, Ireland, 2013. |
Multi-domain real-time planning in dynamic environments Inproceedings Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 115–124, ACM, Anaheim, California, 2013, ISBN: 978-1-4503-2132-7. |
SPREAD: sound propagation and perception for autonomous agents in dynamic environments Inproceedings Symposium on Computer Animation, pp. 135-144, 2013. |
Dynamic Footsteps Planning for Multiple Characters Inproceedings Proceedings of the Congreso Español de Informàtica Gráfica, EUROGRAPHICS, Madrid, Spain, 2013. |
Efficient Motion Retrieval in Large Motion Databases Inproceedings Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 19–28, ACM, Orlando, Florida, 2013, ISBN: 978-1-4503-1956-0. |
2012 |
What's Next? The New Era of Autonomous Virtual Humans Inproceedings Fifth International Conference on Motion in Games, 2012. |
Pedestrian Anomaly Detection using Context-Sensitive Crowd Simulation Inproceedings First International Workshop on Pattern Recognition and Crowd Analysis, 2012. |
2011 |
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation Inproceedings Fourth International Conference on Motion in Games, 2011. |
Improved Benchmarking for Steering Algorithms Inproceedings Fourth International Conference on Motion in Games, 2011. |
Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms Inproceedings Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, Vancouver, Canada, 2011. |
Multi-Actor Planning for Directable Simulations Inproceedings Proceedings of the 2011 Workshop on Digital Media and Digital Content Management, pp. 111–116, IEEE Computer Society, Washington, DC, USA, 2011, ISBN: 978-0-7695-4413-7. |
A Modular Framework for Adaptive Agent-Based Steering Inproceedings Proceedings of the 2011 symposium on Interactive 3D graphics and games, ACM, San Francisco, USA, 2011. |
Behavior Authoring for Crowd Simulations Inproceedings Symposium on Interactive 3D Graphics and Games, pp. 199–199, ACM, San Francisco, California, 2011, ISBN: 978-1-4503-0565-5. |
2010 |
On the Interface Between Steering and Animation for Autonomous Characters Inproceedings In Workshop on Crowd Simulation, Computer Animation and Social Agents, Saint-Malo, France, 2010. |
2009 |
SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors Inproceedings Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 209–216, ACM, New Orleans, Louisiana, 2009, ISBN: 978-1-60558-610-6. |
Egocentric Affordance Fields in Pedestrian Steering Inproceedings Proceedings of the 2009 symposium on Interactive 3D graphics and games, pp. 215–223, ACM, Boston, Massachusetts, 2009, ISBN: 978-1-60558-429-4. |
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms Inproceedings Proceedings of the 2nd International Workshop on Motion in Games, pp. 158–169, Springer-Verlag, Zeist, The Netherlands, 2009, ISBN: 978-3-642-10346-9. |
2008 |
Watch Out! A Framework for Evaluating Steering Behaviors Inproceedings Motion in Games, First International Workshop, pp. 200-209, 2008. |