2020 |
Towards Image-to-Video Translation: A Structure-Aware Approach via Multi-stage Generative Adversarial Networks Journal Article International Journal of Computer Vision, 2020. |
Predicting Crowd Egress and Environment Relationships to Support Building Design Optimization Journal Article Computers & Graphics, 88 , pp. 83 - 96, 2020, ISSN: 0097-8493. |
The interaction between map complexity and crowd movement on navigation decisions in virtual reality Journal Article Royal Society Open Science, 7 (3), pp. 191523, 2020. |
AUTOSIGN: A Multi-Criteria Optimization Approach to Computer Aided Design of Signage Layouts in Complex Buildings Journal Article Computers & Graphics, 2020. |
Gamification of Crowd-Driven Environment Design Journal Article IEEE Computer Graphics and Applications, 2020. |
Knowledge as Priors: Cross-Modal Knowledge Generalization for Datasets without Superior Knowledge Journal Article IEEE Conference on Computer Vision and Pattern Recognition, CVPR, 2020. |
2019 |
Generation of crowd arrival and destination locations/times in complex transit facilities Journal Article The Visual Computer, pp. 1–11, 2019. |
Information Theoretic Model to Simulate Agent-Signage Interaction for Wayfinding Journal Article Cognitive Computation, pp. 1–18, 2019. |
The Influence of Space Semantics on Navigational Choices in Virtual Settings Journal Article Journal of Vision, 19 (10), pp. 179d–179d, 2019. |
Interactive Architectural Design with Diverse Solution Exploration. Journal Article IEEE Transactions on Visualization and Computer Graphics, 2019. |
JOIN: an integrated platform for joint simulation of occupant-building interactions Journal Article Architectural Science Review, pp. 1–12, 2019. |
Coupling agent motivations and spatial behaviors for authoring multiagent narratives Journal Article Computer Animation and Virtual Worlds, 30 (3-4), pp. e1898, 2019. |
Cartoonish sketch-based face editing in videos using identity deformation transfer Journal Article Computers & Graphics, 79 , pp. 58–68, 2019. |
2018 |
Show Me a Story: Towards Coherent Neural Story Illustration Journal Article Computer Vision and Pattern Recognition (CVPR), 2018. |
The Role of Data-driven Priors in Multi-agent Crowd Trajectory Estimation Journal Article AAAI Conference on Artificial Intelligence, 2018. |
Perception of Intentionality in Avatars and AI Agents Journal Article Journal of Vision, 18 (10), pp. 49–49, 2018. |
A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants Journal Article JoVE (Journal of Visualized Experiments), e58155-e58155, 2018. |
Virtual Sensing and Virtual Reality: How New Technologies Can Boost Research on Crowd Dynamics Journal Article Front. Robotics and AI, 2018 , 2018. |
2017 |
The Role of Data-driven Priors in Multi-agent Crowd Trajectory Estimation Journal Article arXiv preprint arXiv:1710.03354, 2017. |
Sketch-based Face Editing in Video Using Identity Deformation Transfer Journal Article arXiv preprint arXiv:1703.08738, 2017. |
Geometric Reachability Analysis for Grasp Planning in Cluttered Scenes for Varying End-Effectors Journal Article IEEE CASE, 2017. |
Sketch-based Face Editing in Video Using Identity Deformation Transfer Journal Article CoRR, abs/1703.08738 , 2017. |
Evaluating and Optimizing Evacuation Plans for Crowd Egress Journal Article IEEE Computer Graphics and Applications, 37 (4), pp. 60–71, 2017. |
On density-flow relationships during crowd evacuation Journal Article Journal of Visualization and Computer Animation, 28 (3-4), 2017. |
CODE: Crowd-optimized design of environments Journal Article Journal of Visualization and Computer Animation, 28 (6), 2017. |
2016 |
PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion using Laban Movement Analysis Journal Article ACM Transactions on Graphics (TOG), 36 (1), pp. 6, 2016. |
Crowd Behaviour during High-Stress Evacuations in an Immersive Virtual Environment Journal Article 2016. |
ACCLMesh: curvature-based navigation mesh generation Journal Article Journal of Visualization and Computer Animation, 27 (3-4), pp. 195–204, 2016. |
2015 |
Evaluation of Control Interfaces for Desktop Virtual Environments Journal Article Presence, 24 (4), pp. 322–334, 2015. |
Environment optimization for crowd evacuation Journal Article Computer Animation and Virtual Worlds, 26 (3-4), pp. 377–386, 2015, ISSN: 1546-427X. |
2014 |
ADAPT: The Agent Development and Prototyping Testbed Journal Article Visualization and Computer Graphics, IEEE Transactions on, 20 (7), pp. 1035-1047, 2014. |
Footstep Parameterized Motion Blending using Barycentric Coordinates Journal Article Computers and Graphics, 2014. |
Planning approaches to constraint-aware navigation in dynamic environments Journal Article Computer Animation and Virtual Worlds, pp. n/a–n/a, 2014, ISSN: 1546-427X. |
Generating a Multiplicity of Policies for Agent Steering in Crowd Simulation Journal Article Journal of Computer Animation and Virtual Worlds, 2014. |
2013 |
Navigation and steering for autonomous virtual humans Journal Article Wiley Interdisciplinary Reviews: Cognitive Science, 2013, ISSN: 1939-5086. |
2012 |
Parallelized Egocentric Fields for Autonomous Navigation Journal Article The Visual Computer, pp. 1-19, 2012, ISSN: 0178-2789. |
2011 |
A Behavior-Authoring Framework for Multiactor Simulations Journal Article Computer Graphics and Applications, IEEE, 31 (6), pp. 45-55, 2011, ISSN: 0272-1716. |
Footstep Navigation for Dynamic Crowds Journal Article Computer Animation and Virtual Worlds, 22 (2-3), pp. 151-158, 2011, ISSN: 1546-427X. |
2010 |
Situation Agents: Agent-based Externalized Steering Logic Journal Article Computer Animation and Virtual Worlds, 21 , pp. 267–276, 2010, ISSN: 1546-4261. |
2009 |
SteerBench: A Benchmark Suite for Evaluating Steering Behaviors Journal Article Computer Animation and Virtual Worlds, 20 (5-6), pp. 533–548, 2009, ISSN: 1546-4261. |