2020 |
Towards an Information-Theoretic Framework for Quantifying Wayfinding Information in Virtual Environments Inproceedings IJCAI Workshop on Cognition and Artificial Intelligence for Human-Centered Design, 2020. |
Floorplan Embedding with Latent Semantics and Human Behavior Annotations Inproceedings Proceedings of the Symposium on Simulation for Architecture and Urban Design, 2020. |
From Semantic-based Rule Checking to Simulation-powered Emergency Egress Analytics Inproceedings Proceedings of the Symposium on Simulation for Architecture and Urban Design, 2020. |
Laying the Foundation for Long-term Deep Crowd Flow Prediction Inproceedings European Conference on Computer Vision (ECCV), 2020. |
Integrating User Representation Learning and Multiscale Modeling: A Hierarchical Framework for Information Diffusion Inproceedings Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, IJCAI, 2020. |
2019 |
Perceptual Evaluation of Space in Virtual Environments Inproceedings ACM SIGGRAPH Symposium on Computer Animation Poster Proceedings, 2019. |
Static and Dynamic Analysis in Computer-Aided Human-Centric Environment Design Inproceedings IJCAI Workshop on Cognition and Artificial Intelligence for Human-Centered Design, 2019. |
Domain Authoring Assistant for Intelligent Virtual Agent Inproceedings Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, AAMAS, pp. 104–112, 2019. |
Towards Modeling the Interplay of Personality, Motivation, Emotion, and Mood in Social Agents Inproceedings Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, AAMAS, pp. 2195–2197, 2019. |
StoryPrint: an interactive visualization of stories Inproceedings Proceedings of the 24th International Conference on Intelligent User Interfaces, IUI, pp. 303–311, 2019. |
An Interdependent Model of Personality, Motivation, Emotion, and Mood for Intelligent Virtual Agents Inproceedings Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, IVA, pp. 65–72, 2019. |
Towards a Conversational Interface for Authoring Intelligent Virtual Characters Inproceedings Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, IVA, pp. 127–129, 2019. |
Affect-Driven Dialog Generation Inproceedings North American Chapter of the Association for Computational Linguistics: Human Language Technologies, NAACL-HLT, pp. 3734–3743, 2019. |
Topic Spotting using Hierarchical Networks with Self Attention Inproceedings North American Chapter of the Association for Computational Linguistics: Human Language Technologies, NAACL-HLT, pp. 3755–3761, 2019. |
Generating Animations from Screenplays Inproceedings Proceedings of the Eighth Joint Conference on Lexical and Computational Semantics, *SEM@NAACL-HLT, pp. 292–307, 2019. |
Spatiotemporal Influence and Affordance Maps for Occupant Behavior Simulation Inproceedings International Conference on Computer-Aided Architectural Design Futures, 2019. |
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories Inproceedings Interactive Storytelling - 12th International Conference on Interactive Digital Storytelling, ICIDS, pp. 250–266, 2019. |
Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates Inproceedings Motion, Interaction and Games, MIG, pp. 35:1–35:5, 2019. |
Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework Inproceedings Motion, Interaction and Games, MIG, pp. 15:1–15:11, 2019. |
Scenario Generalization of Data-driven Imitation Models in Crowd Simulation Inproceedings Motion, Interaction and Games, MIG, pp. 36:1–36:11, 2019. |
Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments Inproceedings Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 202–208, 2019. |
Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis Inproceedings International Conference on Computer-Aided Architectural Design Futures, pp. 279–294, Springer, Singapore 2019. |
Semantic Graph Convolutional Networks for 3D Human Pose Regression Inproceedings Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 3425–3435, 2019. |
Multi-Constrained Authoring of Occupant Behavior Narratives in Architectural Design Inproceedings Proceedings of the Symposium on Simulation for Architecture and Urban Design, pp. 177–184, 2019. |
Toward a Multi-Level and Multi-Paradigm Platform for Building Occupant Simulation Inproceedings Proceedings of the Symposium on Simulation for Architecture and Urban Design, pp. 169–76, 2019. |
Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis Inproceedings International Conference on Computer-Aided Architectural Design Futures, pp. 279–294, Springer, Singapore 2019. |
2018 |
A two-level planning framework for mixed reality interactive narratives with user engagement Inproceedings IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 100–107, IEEE 2018. |
Interactive spatial analytics for human-aware building design Inproceedings Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG, pp. 13:1–13:12, 2018. |
Dynamic cognitive maps for agent landmark navigation in unseen environments Inproceedings Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG, pp. 14:1–14:6, 2018. |
PICA: Proactive Intelligent Conversational Agent for Interactive Narratives Inproceedings Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA, pp. 141–146, 2018. |
Learning to Forecast and Refine Residual Motion for Image-to-Video Generation Inproceedings European Conference on Computer Vision (ECCV), pp. 403–419, 2018. |
Efficiency in Solving the Traveling Salesman Problem as Predictor of Perceived Humanness Inproceedings Proceedings of the 40th Annual Meeting of the Cognitive Science Society, CogSci, 2018. |
Investigating the Role of Memory in Navigating Unseen Environments Using Cognitive Maps Inproceedings Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, AAMAS, 2018. |
An Emotionally Aware Embodied Conversational Agent Inproceedings Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, AAMAS, 2018. |
Computer-assisted Authoring for Natural Language Story Scripts Inproceedings Thirtieth Conference on Innovative Applications of Artificial Intelligence (IAAI), 2018. |
CARDINAL: Computer-Assisted Authoring of Movie Scripts Inproceedings IUI: Intelligent User Interfaces, 2018. |
2017 |
Crowd Sourced Co-design of Floor Plans using Simulation Guided Games Inproceedings IJCAI Workshop on Cognition and Artificial Intelligence for Human-Centered Design, 2017. |
LISA: Lexically Intelligent Story Assistant Inproceedings Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017. |
Crowd Sourced Co-design of Floor Plans using Simulation Guided Games Inproceedings ACM SIGGRAPH Motion in Games (MIG), 2017. |
Characterizing the Relationship between Environment Layout and Crowd Movement using Machine Learning Inproceedings ACM SIGGRAPH Motion in Games (MIG), 2017. |
Perceptual Evaluation of Space in Virtual Environments Inproceedings ACM SIGGRAPH Motion in Games (MIG), 2017. |
Dynamic and Accelerated Partial Order Planning for Interactive Narratives Inproceedings Intelligent Narrative Technologies, 2017. |
Understanding spatial perception and visual modes in the review of architectural designs Inproceedings Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 31, ACM 2017. |
2016 |
CANVAS: Computer-Assisted Narrative Animation Synthesis Inproceedings ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, 2016. |
Evaluating Accessible Graphical Interfaces for Building Story Worlds Inproceedings International Conference on Interactive Digital Storytelling, 2016. |
An event-centric approach to authoring stories in crowds Inproceedings Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016, pp. 15–24, 2016. |
Confluence: visualizing social physics for interactive narrative Inproceedings Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016, pp. 199, 2016. |
KINDLING: a game platform for crowd-sourcing fire evacuation data Inproceedings Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016, pp. 205, 2016. |
Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior Inproceedings Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016. |
Using Synthetic Crowds to Inform Building Pillar Placements Inproceedings IEEE VR Workshop on Virtual Humans and Crowds for Immersive Environments, IEEE, 2016. |