95 entries « 2 of 2 »

2016

Haworth, Brandon M; Usman, Muhammad; Berseth, Glen; Khayatkhoei, Mahyar; Kapadia, Mubbasir; Faloutsos, Petros

Towards Computer Assisted Crowd Aware Architectural Design Inproceedings

Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts, pp. 2119–2125, 2016.

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Kapadia, Mubbasir; Xu, Xianghao; Nitti, Maurizio; Kallmann, Marcelo; Coros, Stelian; Sumner, Robert W; Gross, Markus H

PRECISION: precomputing environment semantics for contact-rich character animation Inproceedings

Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016, pp. 29–37, 2016.

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Yoon, Sejong; Kapadia, Mubbasir; Sahu, Pritish; Pavlovic, Vladimir

Filling in the blanks: reconstructing microscopic crowd motion from multiple disparate noisy sensors Inproceedings

2016 IEEE Winter Applications of Computer Vision Workshops, WACV 2016 Workshops, Lake Placid, NY, USA, March 10, 2016, pp. 1–9, 2016.

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Krontiris, Athanasios; Bekris, Kostas; Kapadia, Mubbasir

ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps Inproceedings

Computer Animation and Social Agents, 2016.

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2015

Zünd, Fabio; Ryffel, Mattia; Magnenat, Stéphane; Marra, Alessia; Nitti, Maurizio; Kapadia, {Mubbasir} ; Noris, Gioacchino; Mitchell, Kenny; Gross, Markus; Sumner, Robert W

Augmented Creativity: Bridging the Real and Virtual Worlds to Enhance Creative Play Inproceedings

SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, pp. 21:1–21:7, ACM, Kobe, Japan, 2015, ISBN: 978-1-4503-3928-5.

Links | BibTeX | Tags: animation, augmented reality, games, storytelling, user interaction

Poulakos, Steven; Kapadia, Mubbasir; Zund, Fabio; Sumner, Robert W; Gross, Markus

Towards an Accessible Interface for StoryWorld Building Inproceedings

Intelligent Narrative Technologies, 2015.

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Geraci, Fernando; Kapadia, Mubbasir

Authoring Background Character Responses to Foreground Characters Inproceedings

International Conference on Interactive Digital Storytelling, 2015.

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Dominguez, Carlos Antonio; Ichimura, Yuya; Kapadia, Mubbasir

Automated Interactive Narrative Synthesis using Dramatic Theory Inproceedings

ACM SIGGRAPH Motion in Games, 2015.

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Berseth, Glen; Kapadia, Mubbasir; Faloutsos, Petros

ACCLMesh: Curvature-Based Navigation Mesh Generation Inproceedings

ACM SIGGRAPH Motion in Games, 2015.

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Haworth, Brandon; Usman, Muhammad; Berseth, Glen; Kapadia, Mubbasir; Faloutsos, Petros

Evaluating and Optimizing Level of Service for Crowd Evacuations Inproceedings

ACM SIGGRAPH Motion in Games, 2015.

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Muller, Stephan; Solenthaler, Barbara; Kapadia, Mubbasir; Frey, Seth; Klingler, Severin; Mann, Richard P; Sumner, Robert W; Gross, Markus

HeapCraft: Interactive Data Exploration and Visualization Tools for Understanding and Influencing Player Behavior in Minecraft Inproceedings

ACM SIGGRAPH Motion in Games, 2015.

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Muller, Stephan; Frey, Seth; Kapadia, Mubbasir; Klingler, Severin; Mann, Richard P; Solenthaler, Barbara; Sumner, Robert W; Gross, Markus

Quantifying and Predicting Collaboration in Shared VirtualWorlds Inproceedings

Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015.

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Muller, Stephan; Kapadia, Mubbasir; Frey, Severin Klingler Seth; Mann, Richard P; Solenthaler, Barbara; Sumner, Robert W; Gross, Markus

Statistical Analysis of Player Behavior in Minecraft Inproceedings

Foundations of Digital Games, 2015.

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Kapadia, Mubbasir; Zund, Fabio; Falk, Jessica; Marti, Marcel; Sumner, Robert W; Gross, Markus

Evaluating the Authoring Complexity of Interactive Narratives with Interactive Behaviour Trees Inproceedings

Foundations of Digital Games, 2015.

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{Kapadia, Mubbasir}; Falk, Jessica; Zünd, Fabio; Marti, Marcel; Sumner, Robert W; Gross, Markus

Computer-assisted Authoring of Interactive Narratives Inproceedings

Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, pp. 85–92, ACM, San Francisco, California, 2015, ISBN: 978-1-4503-3392-4.

Links | BibTeX | Tags: behavior trees, computer-assisted authoring, interactive narrative

2014

Huang, Tianyu; Kapadia, Mubbasir; Badler, Norman I; Kallmann, Marcelo

Path Planning for Coherent and Persistent Groups Inproceedings

IEEE International Conference on Robotics and Automation (ICRA), 2014.

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Garcia, Francisco; Kapadia, Mubbasir; Badler, Norman I

GPU-based dynamic search on adaptive resolution grids Inproceedings

Robotics and Automation (ICRA), 2014 IEEE International Conference on, pp. 1631-1638, 2014.

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Berseth, Glen; Haworth, Brandon; Kapadia, Mubbasir; Faloutsos, Petros

Characterizing and Optimizing Game Level Difficulty Inproceedings

ACM SIGGRAPH International Conference on Motion in Games, 2014.

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Berseth, Glen; Kapadia, Mubbasir; Haworth, Brandon; Faloutsos, Petros

SteerFit: Automated Parameter Fitting for Steering Algorithms Inproceedings

ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, New York, NY, USA, 2014.

BibTeX | Tags: crowd simulation, parameter optimization

Wang, Yu; Kapadia, Mubbasir; Huang, Pengfei; Kavan, Ladislav; Badler, Norman I

Sound Localization and Multi-Modal Steering for Autonomous Agents Inproceedings

ACM SIGGRAPH I3D, 2014.

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2013

Kapadia, Mubbasir; Garcia, Francisco; Badler, Norman I

Dynamic search on the GPU Inproceedings

Intelligent Robots and Systems (IROS), 2013 IEEE/RSJ International Conference on, pp. 3332-3337, 2013.

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Shoulson, Alexander; Marshak, Nathan; Kapadia, Mubbasir; Badler, Norman I

ADAPT: Agent Development and Prototyping Testbed Inproceedings

Proceedings of the symposium on Interactive 3D graphics and games, ACM, Orlando, FL, 2013.

BibTeX | Tags: autonomous agents, pedestrian simulation, steering

Boatright, Cory D; Kapadia, Mubbasir; M.Shapira, Jennie; Badler, Norman I

Context-Sensitive Data-Driven Crowd Simulation Inproceedings

ACM SIGGRAPH VRCAI, 2013.

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Shoulson, Alexander; Gilbert, Max; Kapadia, Mubbasir; Badler, Norman I

An Event-Centric Planning Approach for Dynamic Real-Time Narrative Inproceedings

ACM SIGGRAPH International Conference on Motion in Games, 2013.

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Berseth, Glen; Kapadia, Mubbasir; Faloutsos, Petros

SteerPlex: Estimating Scenario Complexity for Simulated Crowds Inproceedings

ACM SIGGRAPH International Conference on Motion in Games, 2013.

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Kapadia, Mubbasir; Ninomiya, Kai; Shoulson, Alexander; Garcia, Francisco; Badler, Norman I

Constraint-Aware Navigation in Dynamic Environments Inproceedings

ACM SIGGRAPH International Conference on Motion in Games, 2013.

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Shoulson, Alexander; Kapadia, Mubbasir; Badler, Norman

PAStE: A Platform for Adaptive Storytelling with Events Inproceedings

Intelligent Narrative Technologies VI. Papers from the 2013 AIIDE Workshop, 2013.

BibTeX | Tags: Interactive Narrative; Smart Events; Behavioral AI; Agents

Normoyle, Aline; Liu, Fannie; Kapadia, Mubbasir; Badler, Norman I; Joerg, Sophie

The Effect of Posture and Dynamics on the Perception of Emotion Inproceedings

Proceedings of the ACM Symposium on Applied Perception, ACM, Dublin, Ireland, 2013.

BibTeX | Tags: emotions, motion editing, perception, virtual characters

Kapadia, Mubbasir; Beacco, Alejandro; Garcia, Francisco; Reddy, Vivek; Pelechano, Nuria; Badler, Norman I

Multi-domain real-time planning in dynamic environments Inproceedings

Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 115–124, ACM, Anaheim, California, 2013, ISBN: 978-1-4503-2132-7.

Links | BibTeX | Tags: crowd simulation, multiple problem domains, real-time navigation, space-time planning

Huang, Pengfei; Kapadia, Mubbasir; Badler, Norman I

SPREAD: sound propagation and perception for autonomous agents in dynamic environments Inproceedings

Symposium on Computer Animation, pp. 135-144, 2013.

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Beacco, Alejandro; Pelechano, Nuria; Kapadia, Mubbasir

Dynamic Footsteps Planning for Multiple Characters Inproceedings

Proceedings of the Congreso Español de Informàtica Gráfica, EUROGRAPHICS, Madrid, Spain, 2013.

BibTeX | Tags: character animation, crowd simulation, footstep planning

{Kapadia, Mubbasir}; Chiang, I-kao; Thomas, Tiju; Badler, Norman I; Jr., Joseph Kider T

Efficient Motion Retrieval in Large Motion Databases Inproceedings

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 19–28, ACM, Orlando, Florida, 2013, ISBN: 978-1-4503-1956-0.

Links | BibTeX | Tags: indexing, laban movement analysis, motion capture, retrieval

2012

Kapadia, Mubbasir; Shoulson, Alexander; Boatright, Cory; Huang, Pengfei; Durupinar, Funda; Badler, Norman I

What's Next? The New Era of Autonomous Virtual Humans Inproceedings

Fifth International Conference on Motion in Games, 2012.

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Boatright, Cory; Kapadia, Mubbasir; Badler, Norman I

Pedestrian Anomaly Detection using Context-Sensitive Crowd Simulation Inproceedings

First International Workshop on Pattern Recognition and Crowd Analysis, 2012.

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2011

Sideris, Costas; Kapadia, Mubbasir; Faloutsos, Petros

Parallelized Incomplete Poisson Preconditioner in Cloth Simulation Inproceedings

Fourth International Conference on Motion in Games, 2011.

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Kapadia, Mubbasir; Wang, Matthew; Faloutsos, Petros; Reinman, Glenn

Improved Benchmarking for Steering Algorithms Inproceedings

Fourth International Conference on Motion in Games, 2011.

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Kapadia, Mubbasir; Wang, Matthew; Singh, Shawn; Reinman, Glenn; Faloutsos, Petros

Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms Inproceedings

Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, Vancouver, Canada, 2011.

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Kapadia, Mubbasir; Singh, Shawn; Reinman, Glenn; Faloutsos, Petros

Multi-Actor Planning for Directable Simulations Inproceedings

Proceedings of the 2011 Workshop on Digital Media and Digital Content Management, pp. 111–116, IEEE Computer Society, Washington, DC, USA, 2011, ISBN: 978-0-7695-4413-7.

Links | BibTeX | Tags: behavior authoring, centralized planning, multi-objective constraint satisfaction

Singh, Shawn; Kapadia, Mubbasir; Hewlett, William; Reinmann, Glenn; Faloutsos, Petros

A Modular Framework for Adaptive Agent-Based Steering Inproceedings

Proceedings of the 2011 symposium on Interactive 3D graphics and games, ACM, San Francisco, USA, 2011.

BibTeX | Tags: autonomous agents, pedestrian simulation, steering

Kapadia, Mubbasir; Singh, Shawn; Reinman, Glenn; Faloutsos, Petros

Behavior Authoring for Crowd Simulations Inproceedings

Symposium on Interactive 3D Graphics and Games, pp. 199–199, ACM, San Francisco, California, 2011, ISBN: 978-1-4503-0565-5.

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2010

Singh, Shawn; Kapadia, Mubbasir; Reinmann, Glenn; Faloutsos, Petros

On the Interface Between Steering and Animation for Autonomous Characters Inproceedings

In Workshop on Crowd Simulation, Computer Animation and Social Agents, Saint-Malo, France, 2010.

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2009

Kapadia, Mubbasir; Singh, Shawn; Allen, Brian; Reinman, Glenn; Faloutsos, Petros

SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors Inproceedings

Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 209–216, ACM, New Orleans, Louisiana, 2009, ISBN: 978-1-60558-610-6.

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Kapadia, Mubbasir; Singh, Shawn; Hewlett, William; Faloutsos, Petros

Egocentric Affordance Fields in Pedestrian Steering Inproceedings

Proceedings of the 2009 symposium on Interactive 3D graphics and games, pp. 215–223, ACM, Boston, Massachusetts, 2009, ISBN: 978-1-60558-429-4.

BibTeX | Tags: affordance, egocentric, space-time planning, steering

Singh, Shawn; Kapadia, Mubbasir; Faloutsos, Petros; Reinman, Glenn

An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms Inproceedings

Proceedings of the 2nd International Workshop on Motion in Games, pp. 158–169, Springer-Verlag, Zeist, The Netherlands, 2009, ISBN: 978-3-642-10346-9.

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2008

Singh, Shawn; Naik, Mishali; Kapadia, Mubbasir; Faloutsos, Petros; Reinman, Glenn

Watch Out! A Framework for Evaluating Steering Behaviors Inproceedings

Motion in Games, First International Workshop, pp. 200-209, 2008.

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95 entries « 2 of 2 »